Post by JM Games on Sept 30, 2009 10:00:43 GMT -5
A very early report sent in during the games infancy (all credit to the author, Nick Nascati)
Needle In A Haystack
The place - 5 Klicks east of Nowhere
The time - 15 minutes from now
Western Coalition forces have been pushing aside
the flimsy Jihadist defences on a roll towards their
capital. UK forces involved in the pacification of
one town have received intelligence from JOC of
highest importance.
A US intellligence operative is in hiding in the
town. While his position is secure, the Jihadist are
aware of his presence and are anxious to capture him
before the Western forces can reach him.
A platoon of the Royal Marines, supported by a
pair of Hummers armed with .50cal MGs and a USMC
Sniper team, have been ordered in to make the rescue.
In the town is a squad of Jihadist "regulars", who
have deployed an LMG on overwatch in the upper floor
of a destroyed building. An RPG is also set up in a
covered position behind a destroyed vehicle. The UK
forces won the initiative roll and elected to move
first. They move into the town on a wide front, with
the Hummers advancing exposed down the main street.
The Marines maneuvered into the town using every bit
of cover. The US sniper team found a convenient high
spot that gave them a fairly commanding view down the
main street. Then, things started to get interesting.
The Jihadist LMG on overwatch opened up, doing no
damage but revealing its presence. The RPG had a good
day. On his very first shot, he blew up one of the
Hummers, hitting it right in the grille! Luckily the
only caualities were the two man crew.
As both sides began maneuvering, firefights
broke out. Some of the British moved down the main
street, hugging the walls, while others skirted the
main area and moved through the shanties to better
cover. The irregular Jihadists were plagued with bad
morale rolls that kept one group of 10 fighters on the
edge of the fight throughout the game. As things
became desperate for them, melees suddenly erupted.
The second group of 10 charged a fireteam of Brits and
came out the worse for wear. The Brits in the meantime
decided to take out the RPG gunner (who had disabled
the second Hummer) with steel and closed to hand to
hand with him. The sniper team did sterling work, in
the course of 8 turns, they fired 6 times and took out
4 targets. The melees ended up deciding the game, the
Jihadists were simply too weak to hold th efield any
longer. The British reached the Intelligence Operative
and led him safely out of harms way.
All told the game took about two hours form
start to finish, and we tend to chat a lot during
games. Both of us had read the rules before hand, but
I can't see even a rank necomer having a problem
catching on. In short, we will be doing many more
games of Apocalypse in the future!
Needle In A Haystack
The place - 5 Klicks east of Nowhere
The time - 15 minutes from now
Western Coalition forces have been pushing aside
the flimsy Jihadist defences on a roll towards their
capital. UK forces involved in the pacification of
one town have received intelligence from JOC of
highest importance.
A US intellligence operative is in hiding in the
town. While his position is secure, the Jihadist are
aware of his presence and are anxious to capture him
before the Western forces can reach him.
A platoon of the Royal Marines, supported by a
pair of Hummers armed with .50cal MGs and a USMC
Sniper team, have been ordered in to make the rescue.
In the town is a squad of Jihadist "regulars", who
have deployed an LMG on overwatch in the upper floor
of a destroyed building. An RPG is also set up in a
covered position behind a destroyed vehicle. The UK
forces won the initiative roll and elected to move
first. They move into the town on a wide front, with
the Hummers advancing exposed down the main street.
The Marines maneuvered into the town using every bit
of cover. The US sniper team found a convenient high
spot that gave them a fairly commanding view down the
main street. Then, things started to get interesting.
The Jihadist LMG on overwatch opened up, doing no
damage but revealing its presence. The RPG had a good
day. On his very first shot, he blew up one of the
Hummers, hitting it right in the grille! Luckily the
only caualities were the two man crew.
As both sides began maneuvering, firefights
broke out. Some of the British moved down the main
street, hugging the walls, while others skirted the
main area and moved through the shanties to better
cover. The irregular Jihadists were plagued with bad
morale rolls that kept one group of 10 fighters on the
edge of the fight throughout the game. As things
became desperate for them, melees suddenly erupted.
The second group of 10 charged a fireteam of Brits and
came out the worse for wear. The Brits in the meantime
decided to take out the RPG gunner (who had disabled
the second Hummer) with steel and closed to hand to
hand with him. The sniper team did sterling work, in
the course of 8 turns, they fired 6 times and took out
4 targets. The melees ended up deciding the game, the
Jihadists were simply too weak to hold th efield any
longer. The British reached the Intelligence Operative
and led him safely out of harms way.
All told the game took about two hours form
start to finish, and we tend to chat a lot during
games. Both of us had read the rules before hand, but
I can't see even a rank necomer having a problem
catching on. In short, we will be doing many more
games of Apocalypse in the future!